INTERFACE FACEOFF
Best Value Compact Audio Interfaces
READ ONLINE NOW
Online
Issue 63
0

REMIXING WONDERLAND

By

May 1, 2014

REMIXING WONDERLAND

Jotheo drops some hot tips in his spin on AudioTechnology’s Remix Competition track.

Story: Stephane Elmosnino & Mark Davie

Dance remixes can often sound like a hyperactive younger sibling — aping a few traits but generally playing around with the fun bits and turfing the laboured, grown-up stuff. Even if it’s not your normal cup of tea, remixing is great practise for your arrangement and production techniques, because embarking on a remix is a lesson in getting to the point: find The Drop, and build your cubby around it. Here to give you a leg up if you haven’t already submitted your entry into AudioTechnology’s Remix Competition is Stephane Elmosnino, who goes by the name Jotheo. He’s also the head of Audio and Sound Production at JMC, a percussionist, and mixes and masters EDM. In the last few years, it seems more sample-centric DAWs like Ableton’s Live have become the go-to workstations for remixing. But Stephane works primarily in ProTools. We thought it would be interesting to see how he goes about it. Here’s Stephane: When you start any remix, it always begins with the same question: What’s its purpose? Depending on whether you’re remixing for the club or just to open up the song to a different audience, dictates whether you have to follow a more club bpm, or if it can be a bit more free-flowing. It can also determine structures, song lengths and other decisions. I figured the Wonderland remix wasn’t necessarily going to be played in a club, it’s potentially more suited to a festival environment, or for people to listen to at home.

Join the Competition

If you haven’t downloaded the remix competition stems for The Occupants’ Wonderland, you can grab them at audiotechnology.com.au/remix. Remember, you’ve got till the 12th of May, 2014 to submit your entry.

Listen to Stephane’s remix of Wonderland:

Extended Cut — soundcloud.com/jotheo/the-occupants-wonderland

Radio Edit — soundcloud.com/jotheo/the-occupants-wonderland-radio

ON THE BEAT

At 166bpm, this was a little out of my depth, because I usually work at way different bpms hovering around the 130bpm range. So I experimented with changing the tempo up and down from the original, but whether it was going from 83 to 130bpm, or 166 down to 130, it wasn’t working. Seeing as I’d already decided the purpose of the remix wasn’t to be played at a club, I just stuck with the original bpm. Determining the bpm is as simple as whipping out a quick tap tempo app on your iPhone, or using the ProTools tap tempo feature. The original song was definitely recorded to a click, so that made everything a lot easier. If it hadn’t been recorded to a click, I usually use Elastic Audio to conform the song to a particular tempo.

Using Outboard

Because most dance music is done in-the-box, and even though all the synths have come a long way, I tend to run all my synths through outboard gear — mostly through the Thermionic Culture Vulture tube distortion. Personally, I don’t think it’s necessary, and there’s a plethora of producers who can create No. 1 hits using in-the-box synths and plug-ins. I’ve just found you get the results quicker with analogue gear. I put outboard compression on the master, just because I can and makes it easier to glue everything. On the stereo bus I run an API 2500 compressor, a UBK Clariphonic EQ, and add a bit of tape emulation on the Cranesong HEDD converter. The rest of it is plug-ins. I’m also running a very gentle low-pass filter at 19-20kHz for the Wonderland remix, which I’ve found helps break the whole digital harshness of some dance music.

HOOKING UP

Once I’ve got the bpm set, I’ll listen to the original track a few times to figure out the hook, which parts stand out and set the original song apart. Considering this track was so long, and had a million different parts, I figured using the chorus vocals would be the way to go. Next, I play along to the original with a synth and try a few chord progressions to see if anything sticks. I ended up transcribing the vocal melody to MIDI, to see if it could be used as a lead line down the track. Then it’s a matter of trial and error. So if I found a chord progression I like, I mute the original and work from that. This is the most critical part, working out the core sounds and something that will become the hook of the remix. Again, the choice comes back to the purpose of the remix. And in the end, the chorus vocal maintained its place as the main hook.

MAP IT OUT

Once I’ve figured out the chord progression, I put that same progression on a bass instrument and see whether I can move it around, away from the main progression. Or if I can have a bit more movement in the bass line while the main progression remains static, which helps break it up. I’ll map out the structure of the song with markers, so I’ve got a clear goal when I’m working. Otherwise it can feel daunting not knowing when the song’s going to end. And usually, once I’ve got the markers, I’ll already have found the main drop (the chorus, for example) of the song and can put those parts where they’re needed, and work from there — add drums, and work out what I can use from the original song in the breakdown parts.

Tuned Riser Effects Using D-Verb

1. Print the very first note of your synth line to audio and copy it to the start of the preceding bar. With the selector tool, make a one-bar selection starting with the audio you have just copied and finishing just before the start of your synth line. 

Remix101_Box1.1

2. Open D-Verb as an Audiosuite plug-in and increase the decay to around 10 seconds. You will also need to increase the gain slider of the plug-in to 0dB. 

Remix101_Box1.2

3. Click ‘Render’ and trim the start of the resulting audio clip to the same length as the original audio you processed. 

Remix101_Box1.3

4. Open ‘Reverse’ as an Audiosuite plug-in and with your reverberated audio clip still selected, click ‘Render’. This technique works equally well on vocals or guitars, the key is to only use the first note for the reverb to create a riser effect that is tuned to the same note as the part it is announcing.

Remix101_Box1.4

SWEEP UP

Sweeps are the very last things I do. They’re like icing on the top of a cake. It can turn a dodgy old lump into a deliciously presented gateau. If you start with sweeps, it’s almost like cheating because you’re hiding a structure that may not be there in the first place. So compose the whole song without them, and add them where there’s a need to tell the listener something’s about to happen, or to smooth transitions over. (Think of your sweeps like reverb — you wouldn’t generally start by putting reverb on vocals.) In the session I’ve really got two types of sweeps; sub drops for impact, ranging from white noise to tuned sweeps, and sweeps to help with the transitions. For the second type I’ll grab the first note of the lead synth or first syllable of word happening on the down beat of the next bar and process it in D-Verb. It helps with transitions because it announces the pitch of what’s coming next. You can easily create white noise sweeps with any old synth. There’s also an Avicii-style effect I’ve made in Boom with 16-note tom hits and automating the tuning upwards. It’s not really a sweep, but it’s very much the sound of 2013, it was in a lot of songs. Sweeps are funny, because you hear a lot of producers doing the same sweeps, and not necessarily because they’re from particular sample packs, but because there’s a sweep sound of the moment.

WHICH TOOLS?

I’ve used ProTools for the last 11 years. I’ve used and taught other DAWs — Cubase, Live, etc — at JMC. Even though some of the other DAWs can do the work really well, I find ProTools’ audio editing tools to be hugely powerful. As far as workflow, it’s my preferred way of working, especially when you’re using the Smart Tool and shortcuts — editing vocal syllables together, sequencing drums out of audio samples — I find I can work a lot quicker in ProTools. There are some tools that aren’t natively there, though you can still get them in ProTools. For instance, in Live you have Slice to MIDI which isn’t a native feature of ProTools, so for the remix I loaded the vocals into Kontakt, which has that feature. For the Audio to MIDI feature, you can use Melodyne, same with Drums to MIDI, there are plenty of third-party plug-ins for that.

Avicii Style Riser Effect Using Boom

Load Boom on a new instrument track. Press any key on your MIDI controller from C3 to D#4 to select a rhythmic pattern within Boom. Delete every note of this pattern in the built-in editor except for the ‘Hi Tom’ line, which you will want to fill with hits. Load the ‘Retro’ kit and enable automation for the tuning knob of the ‘Hi Tom’. You can now play a steady note (the first note you pressed to select this pattern) and automate the tuning to create an Avicii style riser FX. For creating interest within this pattern, try giving each note a different velocity and adding some swing.

Remix101_Box2

Slice To MIDI Using Kontakt

1. Load Kontakt on a new instrument track. From within Kontakt, create a new empty instrument by going to ‘File’ and selecting ‘New Instrument’. 

2. Click on the wrench icon to get under the bonnet of this newly created instrument. 

3. Click on ‘Mapping Editor’, then from the browser window of Kontakt, locate your audio file and drag it to the mapping editor. Make sure to map this audio file to the note that is furthest to the right. 

4. Next, you need to open the wave editor and enable the grid. 

5. You can then set the size of each slice you will want to map to a key using either fixed note values under the ‘Fix’ tab or allowing Kontakt to analyse the transients of the audio using the ‘Auto’ mode. In ‘Auto’ mode, you can use the slider to change the sensitivity of the transient markers being added, which adds more or less slices. 

6. Under the ‘Sync/Slice’ tab, click on ‘Drag MIDI to Host’ to map the selected slices to your keyboard. Now that you have mapped all of the audio slices to your keyboard, you can use the ‘Zone Envelopes’ tab to change the start and end points of each slice.

Remix101_Box3
Plug-Ins

1. Since vocals are mainly present between 1-3kHz, I thought there’s not much point in sidechain compressing the synths from the entire range. So I sent the vocals to the sidechain input of a multi-band compressor set to compress the midrange of the synths. The multi-band comp is set to work in Mid-Side, so only the middle channel is affected. It helps the vocal cut through when the synths are playing.

Remix101_Box4.1

2. Vari-Fi is one of the greatest ProTools effects for dance music. Sometimes I use it just on the lead line at the end of a bar, just to add a bit of interest so the lead doesn’t get stale.

Remix101_Box4.2

3. I used Avid’s DB-33 organ to create the bass, with a little tape saturation and outboard compression. I also used the ReFX Nexus and NI FM8 synths on the remix.

Remix101_Box4.3

4. I sequenced most of the drums in NI Battery, then sent out individual parts to separate aux tracks in ProTools to EQ the kick, snare, and cymbals on their own.

Remix101_Box4.4

RESPONSES

Leave a Reply

Your email address will not be published. Required fields are marked *

More for you

INTERFACE FACEOFF
Best Value Compact Audio Interfaces
READ ONLINE NOW
Online
Issue 63